![]() ![]() Ideally, this backstory should provide reason for the character to be adventuring with the other characters, and give the DM at least a few plot hooks into the character. The exact details are left up to the player, but they are required. Backstory: All characters are expected to have some form of backstory attached to them.Unearthed Arcana will usually get the nod homebrew I'll work with you to try to get something acceptible. Other content, such as homebrew and Unearthed Arcana, available with permission of DM. Valid Character Resources: Official, published content allowed, PHB +1 rule enforced only if and when bad interactions occur.Unless otherwise specified, my homebrew games may be assumed to use the following rules: May, or Can: You are allowed to do this, but it's not enforced.If you choose to not do what you are expected to do, you are required to discuss it with the DM in advance. Should or Expected: You are asked to do something, but it is not necessary to do it.You may petition for a variance, but don't get your hopes up and have some really good reasons for said variance. To ensure understanding, this section will spell out certain words specific intent in this document. And yes, that includes mid-session if something problematic comes up. The DM has the right to modify and update this document without notice, at his discretion. ("I want to build a Sherlock Holmes style fighter, so I want a high intelligence for a good Investigation skill!") Living Document (For example, a fighter with a Wisdom of 18 violates the Stats rule in Character Generation, but may still be allowed since Fighter's can't use Wisdom offensively.) Petitions should include valid mechanical reasons why an idea won't be breaking, and a valid character reason to allow it. On the flip side, understanding the why of a rule also allows players the freedom to petition for variances that maintain the intent & spirit of the rule, even if it's a technical violation of the rule. The intent sections are provided so players can understand why a rule is in place, and hopefully extend that understanding towards anticipating additional rulings. This is a living document, subject to continual updates at any time. I've done my best to keep them short but detailed, with necessary context but still brief. In the case of 5E, where there are often ambigious rules interactions, it's almost inevitable that a DM will pick up at least a few house rules that need to be distributed amongst his players.Ĭontained herein are the house rules for myself, Ronald John Lugge III. Sometimes that collection might be just 'see the RAW' and nothing else, but they have some sort of style, some way of running the game. Every Dungeon Master out there has their own collection of house rulings.
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